Double Money
2x money from every fight, forever
Every fight pays double, permanently.
Verdict: Money is the main bottleneck for upgrades, eggs, and tower climbs. The cheapest strong pass β best first purchase if you buy nothing else.
Robux store
All 14 Grow a Chicken Fighter gamepasses analyzed β what each costs in Robux, what it does, and which are worth buying before you spend.
14
Total passes
R$ 6,736
All passes combined
TL;DR: on a budget, Double Money (R$299) is the best first purchase, and Everything x2 (R$549) beats buying Double Money + Double Corn separately. Fusion-focused players can stop at Fusion Master instead of the per-slot passes.
2x money from every fight, forever
Every fight pays double, permanently.
Verdict: Money is the main bottleneck for upgrades, eggs, and tower climbs. The cheapest strong pass β best first purchase if you buy nothing else.
2x corn AND 2x money, forever
Corn AND money x2 β the whole farm on overdrive.
Verdict: Doubles both core currencies permanently for a low price. If you will eventually buy Double Money + Double Corn anyway, this is cheaper than both together.
2x corn-to-XP conversion, forever
Your feeders count double: corn to XP x2.
Verdict: Corn feeds your chickenβs XP, which drives leveling. Strong if you grind levels actively; pairs with Double Money.
All six fusion lock slots at once
Lock every trait, forever.
Verdict: Fusion is the deepest system in the game β locking every trait you want to keep makes building a perfect chicken far easier.
x2 corn + money, half-price elevator, all fusion lock slots
Everything, forever β the all-in-one bundle.
Verdict: Cheaper than buying the passes separately, but note: the official description says βsixβ slots while Fusion Lock 7/8 passes also exist in the store. Slot stacking is unconfirmed.
Unlocks your 3rd fusion lock slot
Keep 1 more trait every fusion, forever.
Verdict: The cheapest entry into extra fusion control. Worth it if you fuse often.
3x chicken storage, forever
Triple your chicken storage.
Verdict: Storage fills fast when hatching and fusing. Cheap and useful for collectors.
35% faster movement outside the PIT
Move 35% faster everywhere outside the pit; PIT speed untouched.
Verdict: Quality-of-life that speeds up farming, collecting, and tower runs. Cheap and noticeable.
Unlocks your 4th fusion lock slot
Keep yet another trait every fusion, forever.
Verdict: Only once you have enough trait variety to protect. Get Lock 3 first.
Unlocks your 5th fusion lock slot
For dedicated fusion builders.
Verdict: For builders pushing toward a perfect chicken; skip before then.
Unlocks your 6th fusion lock slot
The last officially documented lock slot.
Verdict: Expensive per slot β Fusion Master covers all six for less than buying 3β6 individually.
50% off tower elevator rides, forever
Half-price elevator in the TOWER.
Verdict: Only matters once elevator cost is a real bottleneck on deep floors. Low priority early.
Unlocks a 7th fusion lock slot (?)
Slot count and stacking with Fusion Master unconfirmed.
Verdict: The official Fusion Master description says βall six slotsβ, yet a 7th lock pass exists in the store. Skip until the developer clarifies.
Unlocks an 8th (final?) fusion lock slot (?)
Most expensive pass; interaction with Fusion Master unconfirmed.
Verdict: Expensive with unconfirmed stacking. Wait for a dev clarification.
Prices as listed in the in-game store β verify in the current Roblox experience before purchasing. Slot counts for Fusion Lock 7/8 are unconfirmed (see each card).